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NOTICE: This wiki is now deprecated and outdated as several patches were added to the game. A new wiki is being used at http://koboldtribes.com/wiki/index.php?title=Main_Page. Please make all future modifications there. Relevant forum post

WizardEdit

The wizard is more likely to stay at your tavern at the beginning of the night if you have more gold. 
Travelling wizard

You can also acquire a perk that forces the wizard to stay at your tavern at the beginning of the night if you have over 30 gold. 

You must purchase a spellbook from the wizard in order to cast spells. 



Spell BookEdit

Spell Book
You can also acquire a perk that you start the game with a spell book





Mineral TapEdit

You can also acquire a perk that you start the game with Mineral Tap

Mineral Tap







Nature's GraceEdit

You can also acquire a perk that you start the game with Nature's Grace

Nature's grace






ClairvoyanceEdit

Scan a small portion of the map everytime you have enough mana and do not plan on entering combat soon

Clairvoyance

NightwispEdit

Nightwisp
This counts as your one and only pet as a mage


Nightwisp Passive
Synergy









Frost ArmorEdit

Frost Armor
You will want this as a tank







Siphon LifeEdit

Siphon Life





AfflictionEdit

Affliction
Great damage per second. Target your opponents pet first and the disease will spread to the Kobold. Also pets cannot use Cleansing Draught to get rid of this, Kobold's can.




Shadow CloakEdit

Shadow Cloak
Go invisible and move faster. Short fade time (your opponents can see the direction you travel blurry for a little bit).

Break invisibilty for extra damage!

Expensive! But worth it for ranged!

Not so useful for tanks (you can use mana in a better way)

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