Wizard[]
The wizard is more likely to stay at your tavern at the beginning of the night if you have more gold.
You can also acquire a perk that forces the wizard to stay at your tavern at the beginning of the night if you have over 30 gold.
You must purchase a spellbook from the wizard in order to cast spells.
Spell Book[]
You can also acquire a perk that you start the game with a spell book
Mineral Tap[]
You can also acquire a perk that you start the game with Mineral Tap
Nature's Grace[]
You can also acquire a perk that you start the game with Nature's Grace
Clairvoyance[]
Scan a small portion of the map everytime you have enough mana and do not plan on entering combat soon
Nightwisp[]
This counts as your one and only pet as a mage
Frost Armor[]
You will want this as a tank
Siphon Life[]
Affliction[]
Great damage per second. Target your opponents pet first and the disease will spread to the Kobold. Also pets cannot use Cleansing Draught to get rid of this, Kobold's can.
Shadow Cloak[]
Go invisible and move faster. Short fade time (your opponents can see the direction you travel blurry for a little bit).
Break invisibilty for extra damage!
Expensive! But worth it for ranged!
Not so useful for tanks (you can use mana in a better way)