Perks are persistent bonuses to your character that are retained game-to-game. Perks are acquired by completing games, gaining account experience, and leveling up your account. Perks are divided into four tiers; each tier requires 0, 5, 10, and 15 points to access, for a maximum of 20 perks (the current max account level).
At each level, the player is awarded 1 point to spend on a new perk. It is only possible to reconfigure your perks directly following a match, but perks can be reconfigured at this time with no penalty.
Account experience can be gained through matches with AI players.
As of the current patch some disconnections can wipe your XP and perks, in order to prevent this make a back-up as shown in this handy YouTube video here.
Tier 1[]
Scholar
Increaes the number of skill points you start with by +2.
Golden Hands
Increases your gold mining speed by +5%.
Excavator
Increases your stone mining speed by +5%.
Natural Forager
Increases your berry picking speed by +5%.
Herbalist
Increases your herb picking speed by +5%.
Second Wind
Recover more quickly after falling unconscious from lack of stamina.
Brawler
Increases your attack damage by +1.
Thick Skin
Increases your armor by +1.
Kobold Agility
Increases your attack speed by +3%.
Survivalist
Increases your maximum life by +3%.
Tier 2[]
My Friend the Forester
Start the game with +1 lumber.
Negotiator
Murloc Slaves cost 5 less gold.
Adept Conjurer
Start the game with a free spellbook (you still need to learn spells to use it).
Charismatic Barkeeping
Wizards always stay at your taverns at night as long as you have over 30 gold.
Combat Training
Increases your strength and dexterity by +1.
Mysticism
Increases your willpower by +2.
Lightbringer
Increases the strength and willpower you gain from torches by +1 and increases their duration by +30 seconds.
Fast Learner
Increases your kobold's experience gain by +5%.
Budget Mage
Reduces the energy cost of your spells by 5%.
Tier 3[]
My Friend the Blacksmith
Start the game with a dull pickaxe that gives +2 strength, +2 endurance, and +5% mining speed.
Aspiring Craftsman
Start the game with +1 iron ore.
Hunstman
Start the game with +1 iron ore.
Prospector
Guarantee a radiant gem when depleting a gold deposit.
Campfire Apprentice
Lit campfires near you burn down 20% slower (stacks with allied kobolds).
Martial Artist
Increases your attack damage by +0.3 per level (+2 at max level).
Good Host
Kobolds resting near your tents gain +1 life regeneration.
Superstition
Reduces magic damage taken by 5%.
Beastmaster
Your pets gain an additional +4% of your attack damage.
Endurance
Reduces stamina loss from running by 5%.
Tier 4[]
My Friend the Herbalist
Start the game with +2 handful of berries and +1 spicy herb.
Naturalist
Start the game with the Nature's Grace spell (requires a spellbook to cast).
Stonecaster
Start the game with the Mineral Tap spell (requires a spellbook to cast).
Master Craftsman
Increases your buildings' max life by +10% and armor by +1.
Illumination
Gain +1 additional skill point at levels 5 and 10.
Energy Reserves
Increases your movement speed by 3% while above 50 stamina.
Tireless Horses
Your pack horses gallop by default and don't get tired.
Marksman
Increases your attack range with guns and crossbows by 0.5.
Sharpened Spikes
Increases the damage dealt by your spike traps by +10%
Campfire Expert
Increases the radius at which your campfires provide warmth and scare off animals by +1.